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Coastal Forest

503405082Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 47m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
1082
+15
🇬🇧 Hindustanis · United Kingdom
1081
+15
🇹🇼 Lithuanians · Taiwan
1056
+16
🇬🇧 Huns · United Kingdom
1132
-19
🇪🇸 Spanish · Spain
1044
-15
🇪🇸 Teutons · Spain
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,775 9:54 18:21 34:42 ⚔ Scout Rush
30 1,428 11:39 22:25 36:01 ⛏ Fish Boom
24 1,143 11:27 18:58 34:17 ⛏ Fast Castle
22 1,051 10:28 23:47 40:51 ⚔ Scout Rush
18 860 11:44 18:39 35:02 ⛏ Fast Castle
16 786 12:35 18:27 38:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,700 11,358 10,345 2,880 48,283 51,220
16,690 21,220 7,725 1,820 47,455 48,824
22,230 9,873 9,645 2,300 44,048 55,117
13,670 13,873 12,785 200 40,528 43,664
14,635 9,570 8,055 3,170 35,430 45,611
10,980 9,200 3,895 2,355 26,430 32,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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