AoeStats
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QS Arena

503404652Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 80m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
878
+14
🇦🇺 Ethiopians · Australia
850
+16
🇬🇧 Khmer · United Kingdom
833
+17
🇬🇧 Burmese · United Kingdom
875
-17
🇬🇧 Cumans · United Kingdom
839
-15
🇬🇧 Britons · United Kingdom
820
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,622 9:17 13:29 29:57 ⛏ Fast Castle
19 1,564 8:18 20:35 36:19 ⚔ M@A Rush
19 1,493 8:35 18:51 32:13 ⚔ Scouts into Archers
16 1,289 8:28 36:04 ⚔ Skirmisher Rush
15 1,170 7:26 24:09 48:42 ⚔ Archer Rush
11 925 10:13 17:44 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,910 60,710 28,205 3,550 130,375 153,018
50,840 31,305 22,640 2,185 106,970 114,419
44,870 27,190 22,005 5,500 99,565 121,101
40,790 32,940 17,200 3,410 94,340 111,369
25,040 31,095 3,555 6,865 66,555 68,461
24,345 15,920 11,815 2,815 54,895 64,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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