AoeStats
← 七里香豬屁桃

Nomad

503404553Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 67m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
947
+15
🇵🇪 Britons · Peru
946
+15
🇨🇿 Huns · Czechia
951
-16
🇨🇿 Persians · Czechia
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,895 19:27 23:59 36:15 ⚔ Fish Boom FC into Archers
22 1,499 13:43 24:24 ⚔ Fish Boom into Archers into Towers into Skirms
19 1,274 13:18 18:26 33:43 ⛏ Fish Boom FC
18 1,223 15:52 21:17 26:21 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,580 19,500 15,980 3,600 54,660 59,642
16,115 20,385 11,145 1,950 49,595 64,478
18,140 14,085 10,345 2,355 44,925 53,800
13,415 11,575 4,455 2,175 31,620 31,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.