AoeStats
← [xLERx] Eddie

QS Arena

503403866Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 53m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
998
+15
🇬🇧 Byzantines · United Kingdom
998
+15
🇬🇧 Romans · United Kingdom
946
+17
vs
🇹🇼 Romans · Taiwan
976
-16
🇹🇼 Mongols · Taiwan
971
-16
🇹🇼 Persians · Taiwan
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,295 7:26 11:49 29:36 ⛏ Fast Castle
24 1,306 8:34 13:57 26:11 ⛏ Fast Castle
22 1,163 8:19 13:41 28:22 ⛏ Fast Castle
19 1,043 9:38 13:57 30:16 ⛏ Fast Castle
16 852 10:01 14:20 29:31 ⛏ Fast Castle
13 712 9:31 13:22 28:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,515 25,760 21,605 3,100 115,980 124,691
41,530 21,255 16,895 3,680 83,360 104,188
36,060 22,090 22,210 850 81,210 87,573
33,505 21,660 15,465 4,335 74,965 77,433
31,930 25,495 14,895 1,600 73,920 79,828
26,280 29,315 14,225 1,750 71,570 109,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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