AoeStats
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Golden Pit

503403683Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 63m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
615
+17
647
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 1,066 12:57 43:19 ⚔ Skirmisher Rush
12 785 10:23 30:35 55:17 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,595 11,430 6,875 1,625 33,525 42,729
10,415 9,385 2,540 425 22,765 23,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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