AoeStats
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Nomad

503403483Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 16m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1109
+15
🇩🇪 Bengalis · Germany
1107
+15
🇵🇪 Burgundians · Peru
1114
-16
🇫🇮 Mongols · Finland
1052
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 777 15:36 ⛏ Fish Boom
25 418 12:19 ⛏ Fish Boom
21 347 13:38 ⚔ Fish Boom into Towers
17 283 15:09 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
1,825 2,136 0 475 4,436 4,456
2,050 1,795 50 350 4,245 4,386
2,200 1,394 150 100 3,844 3,607
1,950 1,725 50 100 3,825 4,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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