AoeStats
← Destiny

Arabia

503403449Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 39m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
990
+13
🇷🇴 Georgians · Romania
910
+17
🇷🇴 Cumans · Romania
884
+18
🇩🇪 Turks · Germany
960
-17
🇪🇸 Malay · Spain
934
-16
🇫🇷 Vietnamese · France
908
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,324 11:22 15:29 ⚔ FC into Archers
30 1,167 11:58 16:19 ⛏ Fast Castle
17 680 10:09 22:30 36:24 ⛏ Fast Castle
17 675 12:34 23:20 ⛏ Fast Castle
16 631 12:58 19:55 32:29 ⛏ Fast Castle
0 9

Resources

Player Food Wood Gold Stone Spent Collected
11,725 9,014 5,330 1,625 27,694 32,586
12,920 5,410 5,300 1,500 25,130 30,891
9,350 6,830 4,725 1,500 22,405 25,937
7,765 7,418 2,490 200 17,873 19,884
6,090 6,335 705 325 13,455 13,235
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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