AoeStats
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Coastal Forest

503403179Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 50m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Jurchens · Türkiye
792
+16
🇪🇸 Hindustanis · Spain
790
+16
vs
🇪🇸 Persians · Spain
888
-20
🇪🇸 Franks · Spain
684
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,449 11:35 23:32 33:36 ⚔ FC into Skirms
25 1,247 10:11 23:30 — ⚔ Archer Rush
23 1,167 10:01 20:47 33:24 ⛏ Fast Castle
7 362 13:39 26:26 41:07 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,780 10,495 9,200 2,150 39,625 55,116
13,515 14,359 7,265 1,900 37,039 41,332
15,770 12,134 3,655 1,875 33,434 38,141
11,740 9,351 2,840 2,050 25,981 29,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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