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Coastal Forest

503402953Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 16m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1160
+16
🇬🇧 Ethiopians · United Kingdom
1115
+19
🇩🇰 Wu · Denmark
1185
-18
🇩🇰 Lithuanians · Denmark
1156
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 954 9:16 ⚔ Archer Rush
49 784 9:43 ⚔ Scout Rush
43 693 10:38 ⚔ Archer Rush
40 640 10:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,775 2,052 745 0 5,572 6,745
2,955 1,755 50 0 4,760 5,006
2,345 1,835 370 5 4,555 5,438
2,780 1,677 0 0 4,457 5,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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