AoeStats
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QS Arena

503402833Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 21m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1116
+13
🇨🇴 Italians · Colombia
1049
+16
🇪🇸 Goths · Spain
1025
+17
🇪🇸 Cumans · Spain
992
+19
🇨🇱 Cumans · Chile
1219
-23
🇨🇱 Britons · Chile
1020
-15
🇨🇱 Lithuanians · Chile
1013
-15
🇨🇱 Huns · Chile
967
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 621 7:39 ⚔ Archer Rush
29 631 9:02 ⚔ Scout Rush
27 579 8:40 ⚔ Scout Rush
23 508 8:30 20:30
22 476 8:31 12:08 ⛏ Fast Castle
18 389 9:05 15:42 ⛏ Fast Castle
14 301 8:20 14:56 ⛏ Fast Castle
12 256 7:52 12:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,250 4,530 250 200 10,230 11,221
4,380 3,635 1,385 300 9,700 10,839
4,550 3,505 250 850 9,155 10,121
4,875 2,525 785 0 8,185 10,809
2,920 3,085 750 100 6,855 8,996
3,085 2,410 625 100 6,220 7,026
3,525 2,180 150 0 5,855 7,715
1,835 2,160 755 0 4,750 5,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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