AoeStats
← Tomate

QS Arena

503402295Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 60m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1012
+12
🇷🇺 Armenians · Russia
928
+16
🇨🇱 Tatars · Chile
935
-14
🇨🇱 Saracens · Chile
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,766 7:43 16:57 34:29 ⛏ Fast Castle
39 2,348 8:15 12:26 31:26 ⛏ Fast Castle
29 1,789 7:53 12:50 27:53 ⛏ Fast Castle
11 658 8:59 20:29 39:56

Resources

Player Food Wood Gold Stone Spent Collected
37,355 25,685 18,235 2,810 84,085 105,276
31,285 22,730 18,515 2,985 75,515 95,351
28,040 24,645 17,805 2,450 72,940 84,629
23,870 14,985 14,635 1,500 54,990 66,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.