AoeStats
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QS Arena

503401671Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 40m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
499
+13
🇪🇸 Koreans · Spain
484
+14
🇪🇸 Vietnamese · Spain
435
-13
🇪🇸 Goths · Spain
433
-13
Player eAPM Actions Feudal Castle Imperial Opening
13 536 10:45 22:10 29:36 ⚔ Skirms into Fast Imp
12 472 8:35 17:44 24:42 ◆ FC into Fast Imp
10 405 8:58 18:32 32:19 ⛏ Fast Castle
9 354 13:06 21:26 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,075 9,822 5,010 750 29,657 32,588
9,260 7,915 5,465 1,400 24,040 30,227
8,955 8,250 3,235 875 21,315 27,895
8,010 5,435 3,830 1,400 18,675 22,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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