AoeStats
← Feigling#7

Yucatan

503401617Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 47m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1219
+17
🇹🇷 Burgundians · Türkiye
1200
+18
🇬🇧 Mongols · United Kingdom
1249
-18
🇿🇦 Britons · South Africa
1247
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,896 10:54 16:40 34:06 ⚔ Scout Rush
33 1,563 10:50 15:46 36:53 ⛏ Fast Castle
28 1,346 10:03 19:55 37:21 ⛏ Fast Castle
20 951 10:14 16:35 43:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,810 15,685 14,900 1,515 55,910 59,535
20,675 16,900 10,360 3,055 50,990 60,234
16,330 17,111 11,690 4,170 49,301 64,544
12,660 7,481 3,490 3,105 26,736 29,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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