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Black Forest

503401456Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 89m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇰 Spanish · North Macedonia
799
+18
🇲🇰 Khmer · North Macedonia
764
+20
vs
🇺🇸 Malians · United States
868
-20
🇫🇷 Berbers · France
837
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 2,520 9:56 18:39 36:47 ⛏ Fast Castle
27 2,428 12:18 23:56 34:06 ⚔ Scout Rush
25 2,250 15:40 21:41 35:26 ⚔ Towers FC
15 1,371 14:04 19:48 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,905 37,752 32,780 2,805 135,242 147,415
56,115 23,426 27,295 3,665 110,501 131,473
44,160 25,059 20,015 3,500 92,734 101,882
34,400 21,208 18,045 4,130 77,783 86,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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