AoeStats
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QS Arena

503401383Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 26m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1209
+16
🇨🇳 Khmer · China
1162
+18
vs
🇪🇸 Khmer · Spain
1211
-17
🇪🇸 Poles · Spain
1207
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 732 10:37 14:21 25:59 ⛏ Fast Castle
21 546 7:51 11:50 26:01 ⛏ Fast Castle
18 482 8:31 11:53 25:11 ⛏ Fast Castle
16 433 8:24 12:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,500 9,572 4,850 160 21,082 23,016
9,760 6,585 2,640 850 19,835 22,284
9,385 7,400 1,830 950 19,565 23,636
8,300 6,340 1,550 950 17,140 20,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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