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Arabia

503401034Analyzed
1v1 RM · 1d ago on Aug 31, 2026· 44m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
857
+15
🇬🇧 Koreans · United Kingdom
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
Kirby Koreans
39 1,736 10:36 21:46 35:12 ⚔ Archers into Skirms
chessmartin64 Ethiopians
16 732 10:15 21:23 34:33 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,550 13,335 6,095 3,560 40,540 43,259
17,895 7,920 8,410 1,400 35,625 43,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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