AoeStats
← jushwong

Arabia

503400815Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1192
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,435 11:12 26:05 39:47 ⚔ Archer Rush
48 2,427 8:49 21:18 45:28 ⚔ Scout Rush
42 2,131 9:02 22:29 39:08 ⚔ Scout Rush
38 1,921 11:10 31:11 — ⚔ Archers into Towers
36 1,808 9:38 25:56 — ⚔ Archers into Skirms
29 1,468 11:40 20:44 —
21 1,070 12:07 22:29 — ⚔ Skirmisher Rush
15 766 10:18 23:34 40:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,035 12,080 10,870 1,925 47,910 61,250
15,075 13,077 9,695 1,500 39,347 53,458
14,215 10,375 9,430 850 34,870 37,931
16,795 6,289 9,180 200 32,464 34,659
15,965 6,875 3,265 1,400 27,505 34,518
5,220 6,270 4,525 2,070 18,085 18,303
8,525 7,540 1,415 400 17,880 19,251
8,225 6,039 1,045 945 16,254 18,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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