AoeStats
← Hartung

QS Arena

503400028Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 30m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1320
+11
🇪🇸 Franks · Spain
1220
+15
🇬🇧 Bohemians · United Kingdom
1318
-18
🇯🇪 Khmer · Jersey
1084
-25
Player eAPM Actions Feudal Castle Imperial Opening
57 1,727 8:14 12:20 26:14 ⛏ Fast Castle
26 796 8:54 12:52 ⛏ Fast Castle
21 627 8:55 12:59 ⛏ Fast Castle
20 625 7:59 13:16 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,950 9,930 4,155 1,500 30,535 31,652
9,600 7,630 2,970 850 21,050 24,085
8,680 4,929 4,765 1,300 19,674 21,358
7,450 6,835 1,915 950 17,150 23,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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