AoeStats
← 168kcal

Nomad

503399941Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Sicilians · Japan
1036
+15
🇵🇪 Armenians · Peru
1021
+15
🇬🇧 Wei · United Kingdom
998
+16
🇧🇷 Byzantines · Brazil
998
+16
vs
🇹🇼 Burgundians · Taiwan
1114
-21
🇹🇼 Huns · Taiwan
1043
-17
🇻🇳 Gurjaras · Vietnam
999
-15
🇹🇼 Magyars · Taiwan
873
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,474 14:54 29:15 — ⚔ Fish Boom into Scouts into Fire Galleys into Archers
32 1,432 14:07 23:36 38:32 ⛏ Fish Boom FC
32 1,420 16:28 42:33 — ⚔ Fish Boom into Towers
27 1,219 14:56 19:57 — ⛏ Fish Boom FC
24 1,082 14:13 18:30 35:49 ⛏ Fish Boom FC
24 1,066 14:37 20:34 — ⛏ Fish Boom FC
20 874 16:28 20:28 40:55 ⛏ Fish Boom FC
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,665 15,660 12,525 1,850 48,700 58,179
16,785 12,420 13,990 1,600 44,795 45,567
15,785 10,520 4,925 3,650 34,880 47,585
18,600 8,524 4,770 2,500 34,394 34,107
8,580 8,525 3,110 2,925 23,140 25,149
5,235 9,804 1,285 2,535 18,859 22,243
6,480 6,547 340 1,515 14,882 13,947
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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