AoeStats
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Four Lakes

503399782Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 77m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Ethiopians · Denmark
943
+13
🇩🇰 Vietnamese · Denmark
761
+21
🇩🇰 Franks · Denmark
749
+21
vs
🇪🇪 Ethiopians · Estonia
906
-20
🇮🇹 Persians · Italy
874
-19
🇺🇸 Burgundians · United States
830
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,910 9:28 20:58 45:58 ⚔ Archer Rush
25 1,961 11:37 23:50 43:33 ⚔ Fish Boom into Scouts
17 1,337 11:14 16:45 35:51 ⛏ Fast Castle
11 820 12:09 27:46 — ⚔ Skirmisher Rush
9 693 11:01 24:39 42:28 ⛏ Fish Boom
7 580 11:42 22:54 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,295 26,238 16,125 5,950 66,608 83,168
16,070 25,195 9,800 3,730 54,795 81,852
16,375 13,627 8,225 1,685 39,912 57,315
17,370 11,935 9,560 850 39,715 41,564
10,950 12,205 820 1,080 25,055 27,683
7,555 9,030 845 535 17,965 20,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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