AoeStats
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Black Forest

503399660Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 72m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
773
+9
🇫🇷 Vietnamese · France
757
+9
🇩🇪 Teutons · Germany
746
+10
🇮🇳 Maya · India
582
+17
🇨🇳 Britons · China
688
-15
🇧🇷 Persians · Brazil
656
-13
🇪🇸 Spanish · Spain
624
-12
🇺🇸 Armenians · United States
451
-6
Player eAPM Actions Feudal Castle Imperial Opening
29 2,101 10:59 21:13 38:14 ⛏ Fast Castle
18 1,282 14:41 23:52 41:14 ⚔ Archers FC
17 1,238 14:31 22:26 33:36 ⛏ Fast Castle
15 1,118 15:02 29:05 63:28
13 928 18:11 28:34 37:11 ⚔ Drush
9 676 16:15 30:22 48:24 ⛏ Fast Castle
2 155
0 18

Resources

Player Food Wood Gold Stone Spent Collected
40,820 60,443 31,980 6,280 139,523 145,807
44,760 30,634 24,205 3,385 102,984 124,489
29,940 33,175 20,055 3,730 86,900 92,353
25,725 32,580 12,520 3,485 74,310 77,938
15,480 20,670 10,200 835 47,185 77,361
20,365 10,272 4,965 1,130 36,732 40,286
300 100 0 0 400 393
150 25 0 0 175 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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