AoeStats
← El castiga abuelitas

Yucatan

503399486Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 47m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1103
+13
🇹🇼 Italians · Taiwan
1091
+14
🇹🇼 Magyars · Taiwan
1030
+17
🇨🇴 Vietnamese · Colombia
1069
-16
🇬🇧 Gurjaras · United Kingdom
1047
-34
🇹🇼 Mongols · Taiwan
1029
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,818 10:44 28:02 ⚔ Archer Rush
37 1,718 10:23 15:39 34:45 ⚔ Scouts FC
32 1,503 9:47 18:11 43:24 ⚔ Scouts FC
31 1,451 11:49 16:50 33:32 ⛏ Fish Boom FC
31 1,448 11:14 18:42 38:22 ⛏ Fast Castle
29 1,358 11:12 18:18 39:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,465 15,595 10,240 3,600 45,900 54,877
18,725 14,905 9,730 2,250 45,610 53,160
19,700 11,601 9,005 1,635 41,941 51,351
18,290 11,050 9,240 850 39,430 42,632
17,910 9,317 9,605 2,200 39,032 48,640
7,155 7,040 2,765 1,005 17,965 19,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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