AoeStats
← Hynix911

Team Islands

503399475Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 56m 55s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
684
+17
🇩🇪 Vikings · Germany
684
+17
🇫🇷 Malay · France
760
-19
🇦🇷 Romans · Argentina
655
-22
Player eAPM Actions Feudal Castle Imperial Opening
23 1,305 12:07 21:18 50:45 ⛏ Fish Boom FC
21 1,177 12:14 20:04 28:29 ⛏ Fish Boom FC
16 921 12:15 18:11 29:41 ⛏ Fish Boom FC
13 735 10:48 20:16 32:29 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,895 17,415 16,165 2,700 59,175 69,469
18,500 21,360 13,440 2,815 56,115 58,415
24,375 8,050 16,850 1,500 50,775 53,548
23,320 10,385 9,220 3,450 46,375 59,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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