AoeStats
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QS Arena

503399063Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 56m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1207
+17
🇫🇷 Turks · France
1201
+18
🇹🇼 Vikings · Taiwan
1139
+20
🇺🇸 Khmer · United States
1250
-19
🇺🇸 Italians · United States
1241
-19
🇮🇳 Britons · India
1211
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,831 8:51 12:56 24:19 ⛏ Fast Castle
28 1,596 7:48 11:42 34:47 ⛏ Fast Castle
25 1,374 6:18 18:43 31:06 ⛏ Fast Castle
24 1,326 8:05 13:27 28:09 ⛏ Fast Castle
24 1,321 5:40 20:31 28:29 ⚔ Towers FC
20 1,140 8:28 12:39 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,610 14,715 18,930 1,800 93,055 108,713
35,110 34,219 7,900 2,230 79,459 106,043
34,365 14,455 17,385 4,250 70,455 89,825
26,405 22,685 4,885 1,835 55,810 62,858
15,985 19,425 11,940 2,320 49,670 52,123
8
11,975 16,690 11,805 2,255 42,725 48,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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