AoeStats
← kjubab

Yucatan

503399023Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 61m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
766
+12
🇨🇿 Vietnamese · Czechia
674
+16
vs
🇧🇷 Chinese · Brazil
702
-15
🇫🇷 Italians · France
660
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,957 12:39 16:35 36:13 ⛏ Fast Castle
14 861 11:41 21:23 46:40 ⛏ Fast Castle
10 633 11:37 21:12 47:40 ⚔ FC into Archers
10 632 13:17 21:50 45:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,480 32,170 12,675 5,300 71,625 77,792
14,830 30,465 18,085 5,655 69,035 70,295
13,320 7,210 8,720 3,300 32,550 34,304
13,505 12,219 4,340 780 30,844 33,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.