AoeStats
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QS Arena

503398687Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 55m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
694
+17
🇩🇪 Franks · Germany
706
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,107 9:34 20:08 35:00 ⚔ Archer Rush
15 852 11:06 22:21 34:09 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,990 11,955 18,440 3,710 67,095 74,105
27,170 16,230 9,505 1,705 54,610 56,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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