AoeStats
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QS Arena

503398517Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 40m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
982
+16
🇬🇧 Burmese · United Kingdom
982
+16
🇬🇧 Romans · United Kingdom
927
+19
🇹🇼 Romans · Taiwan
993
-17
🇹🇼 Mongols · Taiwan
988
-17
🇹🇼 Poles · Taiwan
976
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 847 8:20 13:57 27:23 ⛏ Fast Castle
21 860 7:34 12:04 30:23 ⛏ Fast Castle
21 869 8:33 13:49 24:54 ⛏ Fast Castle
17 705 8:58 13:09 27:20 ⛏ Fast Castle
15 607 9:37 14:35 27:28 ⛏ Fast Castle
14 567 10:19 14:27 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,435 14,543 11,725 3,450 65,153 67,997
21,995 15,235 8,625 950 46,805 50,120
16,325 20,450 7,305 2,350 46,430 57,375
22,060 12,920 9,365 850 45,195 51,885
21,240 11,763 8,805 2,350 44,158 58,007
16,435 12,880 11,030 1,650 41,995 57,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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