AoeStats
← Olkem

Coastal Forest

503398332Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1259
+14
🇭🇰 Mapuche · Hong Kong SAR China
1251
+14
🇪🇸 Franks · Spain
1221
-14
🇦🇷 Ethiopians · Argentina
1211
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,666 8:42 20:51 36:01 ⚔ Scouts into Fish Boom
43 2,073 10:08 24:50 40:20
33 1,625 10:41 21:17 ⚔ Scout Rush
17 840 10:51 21:43 40:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,945 22,310 10,690 2,120 52,065 67,761
13,515 13,694 7,495 2,800 37,504 46,553
9,385 10,540 6,650 885 27,460 27,838
11,540 6,115 4,190 325 22,170 25,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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