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503398270Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 22m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
811
+15
🇩🇪 Saracens · Germany
757
+18
🇲🇰 Japanese · North Macedonia
816
-17
🇲🇰 Goths · North Macedonia
780
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 504 13:46 ⚔ Scout Rush
19 432 9:31 18:29 ⛏ Fast Castle
14 310 14:04 ⚔ Skirmisher Rush
14 313 13:16 20:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,955 2,665 490 750 8,860 9,165
4,465 3,466 225 215 8,371 10,003
4,220 3,289 200 200 7,909 8,375
4,145 2,793 250 0 7,188 9,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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