AoeStats
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QS Arena

503398264Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 63m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
522
+9
🇺🇸 Persians · United States
515
+10
🇹🇷 Lithuanians · Türkiye
530
-17
🇨🇱 Britons · Chile
205
-5
Player eAPM Actions Feudal Castle Imperial Opening
19 1,212 14:05 19:00 39:58 ⛏ Fast Castle
18 1,149 7:11 18:31 36:12 ⚔ Archer Rush
14 854 12:09 18:50 39:57 ⛏ Fast Castle
11 678 7:36 19:10 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,890 35,995 19,065 3,100 100,050 118,436
26,650 24,915 21,785 3,420 76,770 84,455
26,680 23,060 17,460 2,800 70,000 83,742
18,120 14,565 5,335 1,405 39,425 46,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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