AoeStats
← Enver Pasha

QS Arena

503397800Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
1138
+15
🇦🇺 Japanese · Australia
1102
+16
🇦🇺 Italians · Australia
1102
+16
🇹🇼 Khmer · Taiwan
1085
+17
🇩🇪 Burgundians · Germany
1162
-19
🇭🇺 Khmer · Hungary
1137
-17
🇨🇳 Persians · China
1091
-15
🇩🇪 Mongols · Germany
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,068 8:49 12:47 30:27 ⛏ Fast Castle
27 1,086 9:06 13:24 37:52 ⛏ Fast Castle
24 963 8:27 12:07 26:12 ⛏ Fast Castle
19 758 8:28 12:23 27:46 ⛏ Fast Castle
13 534 9:23 13:41 32:06 ⛏ Fast Castle
3 115
3 111
2 95

Resources

Player Food Wood Gold Stone Spent Collected
25,995 12,125 16,520 1,500 56,140 64,312
21,275 19,815 6,660 2,900 50,650 69,876
21,145 15,100 5,680 7,950 49,875 76,485
13,700 13,470 7,075 1,550 35,795 47,353
15,825 11,235 4,495 3,910 35,465 40,914
800 0 0 0 800 1,052
600 125 0 0 725 933
400 150 0 0 550 670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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