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Black Forest

503396802Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 126m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1170
+12
🇫🇷 Byzantines · France
1150
+13
🇬🇧 Saracens · United Kingdom
1081
+16
🇬🇧 Ethiopians · United Kingdom
1046
+18
🇭🇰 Koreans · Hong Kong SAR China
1115
-16
🇭🇰 Italians · Hong Kong SAR China
1090
-15
🇭🇰 Ethiopians · Hong Kong SAR China
1088
-15
🇲🇳 Britons · Mongolia
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 6,351 11:48 15:38 30:38 ⛏ Fast Castle
34 4,341 10:31 14:44 36:43 ⛏ Fast Castle
32 4,062 13:02 16:41 35:56 ⛏ Fast Castle
32 4,069 11:17 15:11 31:27 ⛏ Fast Castle
31 3,963 12:02 17:40 33:24 ⛏ Fast Castle
29 3,672 12:33 17:31 33:05 ⛏ Fast Castle
27 3,466 10:42 19:36 32:31 ⛏ Fast Castle
19 2,427 11:04 15:18 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
146,915 82,687 105,725 14,790 350,117 371,406
94,005 124,505 100,170 8,125 326,805 346,261
56,170 117,954 55,215 3,405 232,744 269,447
85,490 77,680 49,515 7,430 220,115 265,761
85,755 63,598 63,800 4,605 217,758 231,234
120,270 33,970 55,135 3,685 213,060 218,480
104,500 65,940 28,355 3,130 201,925 206,802
29,445 66,979 73,445 3,880 173,749 253,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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