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Four Lakes

503396469Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 58m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
697
+13
🇧🇷 Huns · Brazil
672
+14
🇨🇳 Burmese · China
643
+15
🇦🇷 Khmer · Argentina
636
+16
🇨🇳 Hindustanis · China
723
-19
686
-17
🇹🇷 Lithuanians · Türkiye
565
-12
🇹🇼 Persians · Taiwan
539
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,790 12:58 19:30 37:38 ⛏ Fast Castle
26 1,548 12:37 19:41 29:18 ⛏ Fish Boom FC
19 1,100 11:04 19:04 44:02 ⛏ Fast Castle
17 998 12:04 23:06 34:05 ⛏ Fast Castle
16 954 10:34 20:54 33:36 ⛏ Fish Boom FC
14 834 14:11 28:13 43:14 ⛏ Fast Castle
14 823 12:26 21:55 35:16 ⛏ Fish Boom FC
13 755 11:35 18:10 35:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,105 23,495 27,940 3,890 95,430 98,440
39,385 14,255 18,885 3,520 76,045 87,348
29,735 23,150 18,430 3,225 74,540 85,664
13,275 29,066 19,545 2,405 64,291 81,255
27,110 15,244 16,055 2,895 61,304 69,908
20,525 19,167 10,290 4,340 54,322 63,018
19,565 15,296 6,360 2,805 44,026 45,452
20,800 7,560 11,425 4,135 43,920 53,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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