AoeStats
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QS Arena

503396457Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 55m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
891
+13
🇹🇷 Khmer · Türkiye
891
+13
🇨🇳 Huns · China
840
-14
🇨🇱 Magyars · Chile
811
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,301 9:01 13:09 29:41 ⛏ Fast Castle
21 1,143 7:48 15:32 27:06 ⛏ Fast Castle
13 731 7:53 16:49 24:40 ⛏ Fast Castle
11 618 10:20 18:24 42:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,795 12,770 24,875 4,100 88,540 101,235
25,780 23,730 15,595 3,800 68,905 88,383
27,730 12,965 20,125 1,545 62,365 71,149
14,870 12,575 4,220 2,210 33,875 42,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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