AoeStats
← Vitli

Nomad

503396341Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 25m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
871
+17
🇨🇿 Khitans · Czechia
866
+17
🇨🇭 Britons · Switzerland
904
-46
🇦🇷 Persians · Argentina
867
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 621 12:48 19:26 ⚔ Fish Boom FC into Archers
16 407 13:26 23:37 ⛏ Fish Boom
13 334 16:41 22:19 ⚔ Fish Boom FC into Scouts into Skirms
9 233 19:26 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,250 5,350 1,735 435 11,770 12,504
3,790 3,745 700 335 8,570 9,022
3,830 3,554 250 350 7,984 7,907
2,700 2,530 170 430 5,830 6,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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