AoeStats
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Four Lakes

503396162Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 64m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1061
+17
🇹🇷 Magyars · Türkiye
1041
+18
🇹🇷 Saracens · Türkiye
1099
-18
🇮🇹 Japanese · Italy
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,925 11:02 24:23 39:11 ⚔ Fish Boom into Scouts
44 2,877 10:04 13:56 38:27 ⛏ Fast Castle
35 2,306 10:06 22:17 47:12 ⚔ Scouts into Fish Boom
28 1,835 10:54 16:54 42:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,700 28,993 13,255 3,935 79,883 82,735
20,060 25,179 20,835 5,430 71,504 81,430
33,150 11,285 8,390 2,800 55,625 63,326
23,220 13,410 12,360 2,125 51,115 56,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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