AoeStats
← Pierre

Black Forest

503395968Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 24m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
684
+14
🇩🇪 Burgundians · Germany
684
+14
vs
🇫🇷 Persians · France
660
-15
🇧🇷 Wei · Brazil
619
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 957 15:51 — —
13 325 13:01 23:13 — ⚔ Drush FC
11 276 13:32 21:16 — ⛏ Fast Castle
9 216 11:46 24:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,580 8,082 160 80 10,902 11,858
5,275 3,532 250 920 9,977 10,679
4,700 2,152 360 725 7,937 9,559
3,350 3,135 300 215 7,000 8,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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