AoeStats
← g_c_matthews_2000

Black Forest

503395826Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 74m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
556
+18
🇩🇪 Japanese · Germany
541
+19
🇧🇷 Turks · Brazil
618
-19
🇧🇷 Magyars · Brazil
574
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,669 12:12 21:10 36:09 ⛏ Fast Castle
20 1,524 12:16 26:02 42:16
13 993 12:54 24:05 36:44 ⛏ Fish Boom FC
11 838 10:44 25:21 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,395 25,937 22,370 11,140 89,842 108,931
32,390 19,711 13,235 3,465 68,801 83,358
19,080 15,049 13,390 4,025 51,544 73,457
14,035 12,945 8,950 1,745 37,675 45,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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