AoeStats
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Nomad

503395552Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 58m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1293
+27
🇨🇳 Lithuanians · China
1132
+21
🇷🇺 Vikings · Russia
1268
-20
🇩🇪 Huns · Germany
1209
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,146 14:12 20:37 41:05 ⛏ Fish Boom into Fire Galleys FC
39 2,259 14:10 24:38 37:48 ⛏ Fish Boom into Fire Galleys FC
27 1,577 17:29 22:03 41:26 ⛏ Fish Boom FC
26 1,522 14:22 19:51 37:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,690 28,645 33,265 7,675 127,275 135,388
28,680 30,375 13,185 5,615 77,855 78,247
37,005 25,480 12,715 2,515 77,715 83,242
19,585 11,770 8,090 5,925 45,370 48,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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