AoeStats
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Black Forest

503395452Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 6m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1033
+14
🇨🇳 Cumans · China
1012
+15
🇨🇳 Chinese · China
1011
+15
🇨🇳 Mapuche · China
1000
+16
🇮🇳 Cumans · India
1033
-17
🇫🇷 Mongols · France
994
-15
🇨🇳 Armenians · China
980
-14
🇹🇷 Cumans · Türkiye
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 307
29 190
28 182
21 140
18 117
14 89
13 86
12 76

Resources

Player Food Wood Gold Stone Spent Collected
800 444 0 0 1,244 1,172
1,050 125 0 0 1,175 1,375
850 180 50 0 1,080 818
750 274 50 0 1,074 1,123
750 250 50 0 1,050 1,207
700 159 50 0 909 823
600 50 0 0 650 919
450 139 0 0 589 497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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