AoeStats
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Yucatan

503395406Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 28m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Magyars · Denmark
935
+8
🇩🇰 Vietnamese · Denmark
745
+16
🇩🇰 Franks · Denmark
732
+17
🇩🇪 Ethiopians · Germany
754
-14
🇦🇷 Franks · Argentina
753
-14
🇬🇷 Byzantines · Greece
742
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,566 10:11 21:23 ⚔ Scout Rush
24 683 10:39 20:26 ⚔ Scout Rush
20 563 12:44 24:31 ⚔ Scout Rush
17 484 11:51 19:27
15 435 12:14 ⚔ Archer Rush
13 365 13:55 18:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 4,239 1,700 100 12,764 15,410
6,145 4,203 1,345 200 11,893 13,887
3,690 4,894 2,190 30 10,804 12,636
5,870 3,565 600 200 10,235 12,194
4,720 3,170 200 420 8,510 9,387
5,140 2,592 250 200 8,182 9,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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