AoeStats
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QS Arena

503395046Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 32m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1187
+15
🇹🇼 Romans · Taiwan
1182
+15
🇹🇼 Turks · Taiwan
1179
+15
🇹🇼 Khmer · Taiwan
1159
+16
vs
🇨🇳 Ethiopians · China
1178
-16
🇹🇼 Hindustanis · Taiwan
1161
-15
🇨🇳 Vietnamese · China
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,242 8:22 12:08 26:38 ⛏ Fast Castle
38 1,225 8:38 13:44 18:07 ◆ FC into Fast Imp
37 1,197 8:56 13:03 26:10 ⛏ Fast Castle
37 1,211 8:10 13:04 — ⛏ Fast Castle
24 777 6:57 25:43 31:24 ◆ FC into Fast Imp
22 715 7:46 11:45 25:51 ⛏ Fast Castle
22 707 7:48 11:13 24:54 ⛏ Fast Castle
16 533 9:35 17:45 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,645 9,305 8,975 850 39,775 41,537
12,935 12,169 5,410 1,625 32,139 36,943
15,935 10,155 4,270 1,600 31,960 36,618
11,295 9,945 4,280 2,250 27,770 30,157
13,560 8,915 4,715 200 27,390 32,350
10,875 10,110 2,550 200 23,735 32,813
9,865 7,505 5,675 100 23,145 25,495
5,875 7,355 2,270 1,075 16,575 19,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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