AoeStats
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QS Arena

503394924Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Dravidians · Czechia
1028
+15
🇻🇳 Khmer · Vietnam
999
+17
🇺🇸 Spanish · United States
969
+31
🇨🇱 Japanese · Chile
1038
-18
🇨🇱 Goths · Chile
1031
-18
🇨🇱 Vietnamese · Chile
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,454 10:11 12:52 26:36 ⛏ Fast Castle
31 1,334 8:39 13:27 29:51 ⛏ Fast Castle
29 1,238 8:12 11:56 28:49 ⛏ Fast Castle
23 1,010 8:56 14:33 31:04 ⛏ Fast Castle
23 1,015 9:02 20:10 31:15 ⚔ Archers into Skirms
18 789 8:37 16:05 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,265 19,985 9,160 5,050 64,460 66,436
22,855 14,635 15,875 2,800 56,165 60,018
26,390 11,270 13,825 4,230 55,715 61,601
18,530 10,420 12,740 1,500 43,190 49,388
14,630 14,255 6,670 2,245 37,800 39,228
11,580 7,630 3,710 2,575 25,495 29,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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