AoeStats
← アル

QS Arena

503394837Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 32m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1278
+8
🇨🇳 Khmer · China
1231
+10
1033
+18
vs
🇹🇼 Saracens · Taiwan
1116
-13
🇹🇼 Wei · Taiwan
1104
-13
🇹🇼 Japanese · Taiwan
1040
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,160 7:36 11:33 26:48 ⛏ Fast Castle
36 1,177 8:30 12:17 26:58 ⛏ Fast Castle
28 926 8:41 14:04 27:51 ⛏ Fast Castle
27 883 8:26 13:34 30:14 ⛏ Fast Castle
27 880 7:44 11:14 26:06 ⛏ Fast Castle
20 666 9:26 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,620 14,275 10,685 1,650 39,230 44,585
18,535 9,145 6,650 2,410 36,740 39,077
16,005 8,660 5,905 1,700 32,270 34,626
11,965 8,561 4,935 1,550 27,011 30,135
10,450 10,200 4,605 1,705 26,960 32,791
8,735 8,795 2,840 900 21,270 25,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.