AoeStats
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Arabia

503394749Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 22m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
969
+17
🇨🇱 Franks · Chile
913
+20
🇮🇳 Hindustanis · India
1009
-19
🇨🇳 Koreans · China
973
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,052 9:22 ⚔ Archers into Skirms
44 993 11:03 ⚔ Archers into Skirms
44 986 10:40 ⚔ Scout Rush
23 530 9:29 21:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,860 2,125 0 9,685 10,349
4,670 3,280 250 100 8,300 10,205
4,215 2,686 250 0 7,151 7,992
2,915 3,135 765 125 6,940 7,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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