AoeStats
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Arabia

503394511Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 79m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
982
+18
🇨🇳 Saracens · China
956
+19
🇨🇳 Wei · China
955
+19
🇧🇷 Persians · Brazil
1054
-20
🇫🇷 Magyars · France
1020
-19
🇨🇳 Chinese · China
998
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 3,119 10:12 17:49 34:54 ⛏ Fast Castle
35 2,776 11:18 18:54 38:13 ⚔ Skirmisher Rush
32 2,545 10:05 19:50 35:31 ⚔ FC into Skirms
26 2,086 10:29 16:12 34:15 ⛏ Fast Castle
18 1,406 10:26 19:31 44:13 ⚔ Scout Rush
18 1,396 10:31 21:38 44:23

Resources

Player Food Wood Gold Stone Spent Collected
46,780 29,040 27,315 3,945 107,080 114,349
42,685 39,492 14,540 3,745 100,462 104,271
37,975 32,205 24,775 4,645 99,600 121,944
24,505 41,146 24,580 3,850 94,081 119,235
26,330 27,850 8,100 3,540 65,820 70,220
19,345 15,290 9,355 1,700 45,690 46,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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