AoeStats
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QS Arena

503393998Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
989
+14
🇨🇳 Franks · China
989
+21
🇨🇳 Turks · China
975
+15
🇩🇪 Burgundians · Germany
955
+16
🇨🇳 Ethiopians · China
1003
-17
🇨🇳 Chinese · China
946
-15
🇨🇳 Teutons · China
930
-14
🇨🇳 Jurchens · China
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,052 9:08 13:07 40:33 ⛏ Fast Castle
36 1,740 10:06 16:46 ⛏ Fast Castle
30 1,461 9:08 12:49 27:16 ⛏ Fast Castle
25 1,181 10:18 14:39 32:56 ⛏ Fast Castle
24 1,146 8:50 13:00 28:10 ⛏ Fast Castle
23 1,114 9:37 13:59 30:10 ⛏ Fast Castle
20 979 11:17 16:29 39:32 ⛏ Fast Castle
18 886 9:54 16:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,730 31,275 19,425 2,305 77,735 92,067
28,365 21,405 17,665 2,725 70,160 74,760
18,225 17,273 11,670 6,250 53,418 70,501
23,390 11,760 16,810 955 52,915 73,256
13,125 20,430 14,655 3,000 51,210 58,095
23,320 10,720 4,890 1,600 40,530 54,715
9,915 13,150 2,005 1,550 26,620 30,888
10,265 10,345 1,260 805 22,675 24,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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