AoeStats
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Four Lakes

503393340Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1186
+14
🇹🇼 Ethiopians · Taiwan
1167
+15
🇹🇼 Persians · Taiwan
1163
+15
🇹🇼 Muisca · Taiwan
1066
+19
🇩🇪 Vietnamese · Germany
1162
-17
🇪🇸 Lithuanians · Spain
1152
-16
🇬🇧 Byzantines · United Kingdom
1147
-16
🇹🇼 Persians · Taiwan
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,411 8:53 22:41 47:10 ⚔ Scout Rush
47 2,448 8:18 27:14 51:00 ⚔ Scout Rush
38 1,946 11:06 18:31 38:00 ⛏ Fish Boom FC
37 1,904 8:45 25:21 ⚔ Archer Rush
32 1,638 9:20 27:18 ⚔ Archers into Skirms
21 1,064 9:26 23:03 ⚔ Fish Boom into Scouts
17 869 10:51 15:01 38:40 ⛏ Fish Boom FC
15 789 11:53 17:45 44:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,465 23,905 19,930 5,075 78,375 86,028
25,925 9,187 13,035 2,250 50,397 51,590
22,195 9,845 9,090 1,375 42,505 49,707
19,300 9,903 8,295 2,405 39,903 41,619
11,690 11,323 4,475 1,500 28,988 37,688
9,400 11,037 6,885 400 27,722 30,904
6,905 7,350 4,335 140 18,730 20,189
5,775 4,356 580 240 10,951 12,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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