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Team Islands

503393027Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 54m 31s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Dravidians · Vietnam
780
+12
🇨🇳 Poles · China
749
+13
🇨🇳 Spanish · China
727
+14
🇭🇰 Koreans · Hong Kong SAR China
696
+16
vs
🇹🇷 Portuguese · Türkiye
766
-17
🇨🇱 Franks · Chile
737
-16
🇪🇸 Chinese · Spain
663
-13
🇹🇷 Huns · Türkiye
602
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,683 11:15 20:19 37:11 ⛏ Fish Boom FC
22 1,219 15:32 24:25 40:51 ⚔ Fish Boom into Scouts
15 809 11:50 20:31 32:10 ⛏ Fish Boom FC
13 693 13:02 27:10 47:10 ⚔ Fish Boom into Scouts
12 642 11:57 26:35 40:38 ⛏ Fish Boom FC
9 510 11:58 21:54 37:10 ⛏ Fish Boom FC
7 392 — — —
6 311 14:38 23:36 30:56 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,705 25,950 16,655 1,850 66,160 81,969
11,350 32,750 16,175 2,050 62,325 87,763
20,375 19,735 10,510 2,450 53,070 81,316
18,000 11,040 13,335 3,730 46,105 54,506
15,325 16,420 7,905 2,300 41,950 60,605
11,605 8,061 3,175 1,995 24,836 28,194
6,725 7,405 2,901 5 17,036 20,448
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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