AoeStats
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Black Forest

503392941Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 71m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Romans · Hong Kong SAR China
594
+17
🇭🇰 Celts · Hong Kong SAR China
594
+17
🇳🇱 Khmer · Netherlands
640
-18
🇨🇳 Poles · China
600
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,221 13:52 20:19 36:26 ⛏ Fast Castle
17 1,229 13:49 19:21 35:27 ⛏ Fast Castle
12 853 13:03 21:07 38:35 ⛏ Fast Castle
10 722 14:21 23:01 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,570 22,511 19,820 2,830 70,731 90,929
21,620 20,062 20,075 2,930 64,687 87,431
21,830 21,019 16,595 1,550 60,994 84,230
27,235 6,393 18,845 2,820 55,293 61,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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